
The brief for this project involved designing a new wellness app for the National Wellness Institute.
The app needed to be centred around one aspect of wellness and have the ability to track this aspect of wellness over time.
The prototype for this project had the following requirements:
- Basic features such as login/register, set profile, and interact with the app to accomplish one task.
- Visualize progress or other data that the app is storing.
- The main user flow for the main feature of the application.
- Differentiate through value proposition.
The process for this wellness app covered problem discovery, problem definition, and designing an MVP (minimum viable product).
Intro
Subject
Children in most countries learn how to swim, whether it's for survival or for sport. As we become older, we are busier and have many commitments, meaning we have less time for leisure activities, social commitments and sports. The power of modern technology enables us be more flexible with tasks and activities we would usually have to plan.
To confirm what I thought in the above statement, I conducted a survey on swimming and people's behaviours throughout their life with swimming.
For this project, I will research and design a swimming app that lets users improve their swimming technique using wearable technology. This enables users to train their swimming technique conveniently when they have time, with no training squads or coaches to schedule.
Research
Included in this hi-fi prototype is some updates that were added after testing.
Visual Comparative Survey
I wanted to research first off the mark what is available on the market for this kind of training app for swimming. I used a visual comparative survey to do this.
This shows that there is some already available apps that can assist you in training and improving your swim technique, but there is no app on the market that lets people use wearables to track and improve their swim technique.
Competitive Analysis
The first part of the research concludes that there are some good contenders on the market for training, tracking, and technique, but nothing that uses real information from movement to critique technique. I used the Competitive Analysis to find a spot for the app to fit against the competitors.
I also learn that the apple health components are a given in each app, plus some other tracking features I would need to include to be able to be at par with the competition. Providing an app with just one key feature, without any features that are now a prerequisite on the market, will be detrimental.
Empathy Map
I wanted to understand more about the user's thoughts, feelings and motivations, so I built an Empathy Map. This will help build a User Persona and User Journey, more key parts to understanding the user.The user encapsulates the research findings, secondary research, and key ideas that need to be conveyed through the app.
User Persona
Using the information from the interviews and the survey, I developed a User Persona.
Here is Nina, who would be a user of the app. She leads a busy lifestyle but wants to jump back into swimming practice. This encapsulates many things we learnt from interviews about potential users.
She gives us a personality that the app can relate to. I use this to produce the user journey, how might they interact with the app.
User Journey
Using the information from the interviews and the survey, I developed a User Persona.
Here is Nina, who would be a user of the app. She leads a busy lifestyle but wants to jump back into swimming practice. This encapsulates many things we learnt from interviews about potential users.
She gives us a personality that the app can relate to. I use this to produce the user journey, how might they interact with the app.
Hypothese
An app that tracks, analyses and critiques user’s swimming performance through the use of wearables, will help users perfect their swimming technique in their own time. By making it intuitive, and able to be personalised, it will give the user more options with their routines and training programs.
User Flow
UI Design Elements
Prototype
Included in the swimming technique selection cards, there is now added arrows to assist in user interaction
The icons used in the social area are updated.
Brief